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Baroque environment inspired in Resident Evil

Here is my environment created in UE5 using Maya and Substance Painter. This is part of my project in the UA School where I am studying (videogame art).

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  • killnpc
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    killnpc polycounter lvl 11

    i think your scene is impressive in its current state.

    the Resident Evil lighting hides your work but i'm sure where it's at is intended. may be too much of a hassle for the payoff but if you refined your light source assets, the fixtures and candles, so they are not blots of light, i think it'd impress me further.

    very nice work.

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