Hey ! I start today a new wip on an abandoned environement, I taked many reference and I dont have a main reference image for buidling this. I have blocked out an interrior area and this is the result for the moment !
Thanks for the feedback teodar23, I working with megascan texture yeah I take some photorealistic props from here too !
I have worked on the atmosphere and some lighting, some decals, added the blended texture on the floor and for the next I'm going to work on the doors (sculpt, retopo, bake)
one thing that i see a lot of people do in their sculpts is large scratches or chipping. imo thats not realistic and makes the object look like a toy. but it could be just me
one thing that i see a lot of people do in their sculpts is large scratches or chipping. imo thats not realistic and makes the object look like a toy. but it could be just me
Disagreeing on this. I would say that a lot of people do to small Details, you never get that close unless you let the camera REALLY REALLY close to show those details. What he has in his sculpt is very good, cause adding textures to it later through painter, quixel or designer, he will bring in Micro details. Samuel, This is looking good get at it.
Thanks for the feedback guys its realy helpfull. Like he said wirrexx I just sculpted the big lines and Im going to add micro detail with the texturing and material in quixel suite.
I think its not necessary to sculpt the full detail for it.
I think the level of wear on your asset looks fine. If it were a more maintained environment, I would expect fewer large damage. The scale looks weird to me because of the bricks in the debris on the ground. They seem too big and the only other bricks to compare them are smaller. They're about the size of breeze blocks / cinder blocks but look like bricks.
I think the level of wear on your asset looks fine. If it were a more maintained environment, I would expect fewer large damage. The scale looks weird to me because of the bricks in the debris on the ground. They seem too big and the only other bricks to compare them are smaller. They're about the size of breeze blocks / cinder blocks but look like bricks.
Thanks for the reply icegodlfhungary.
it is true that the bricks on the ground are a little larger compared to the bricks of the wall. And even compared to the character they are a little big. I'm going to scale the broken brick. Of course for now the level of wear is small because it still lacks a lot of things such, decals, small props ect.
Replies
Looks good. Are you using megascan textures?
I have worked on the atmosphere and some lighting, some decals, added the blended texture on the floor and for the next I'm going to work on the doors (sculpt, retopo, bake)
Thanks !
See you soon !
Disagreeing on this. I would say that a lot of people do to small Details, you never get that close unless you let the camera REALLY REALLY close to show those details. What he has in his sculpt is very good, cause adding textures to it later through painter, quixel or designer, he will bring in Micro details. Samuel, This is looking good get at it.
Like he said wirrexx I just sculpted the big lines and Im going to add micro detail with the texturing and material in quixel suite.
I think its not necessary to sculpt the full detail for it.
Thanks guys !
it is true that the bricks on the ground are a little larger compared to the bricks of the wall. And even compared to the character they are a little big.
I'm going to scale the broken brick.
Of course for now the level of wear is small because it still lacks a lot of things such, decals, small props ect.
Realy thanks a lot !
For the realtime https://www.youtube.com/watch?v=zMajRpcRxms
For the Artstation post https://www.artstation.com/artwork/RYxwom
Realy thanks !