Intro Hello! I've been working on my party game called Heads or Fails. The premise of the game is that in each mode/mini-game, your goal is to keep your head on while taking other players heads off. I've come here in hopes to find a 3D modeller/animator to help me with the game, since up to this point I've been using free…
Hello! I've been working on a female character for a couple of days now and I've started making her head. This is how far I have done for now, yet it somehow seems a bit off. I've been focusing mainly on the head itself, the neck has been separately done on a different mesh. Any help for pointing out any…
Hi everyone i was practising head sculpting and i started with a base mesh with nice edge loops and completed it .Now i want to create a body for that which i am thinking to do with dynamesh sphere . How do i connect head with body to make them one mesh without any weird line between them ? should i merge both and re…
Greetings all I would like to ask you all opinion or feedbacks on this piece. This head is supposed to be part of my bigger personal project but I have decided to put some more time on the head model as a medium for learning Arnold renderer and Xgen. I want to improve my tact on overall realism aspect as a character artist…
Hello there :D !!! I need you guys feedback wiht my head sculpt. Im having a hard time getting the mouth to look like a mouth, the ears and eyes need alot more work, but overall im not getting to the feel that its a female head and a would like you guys help to point me toward the right direction. This is the image that I…
Hi people, I just wanted to share with you my progression on sculpting character heads in zbrush. Only about a month and a half ago i had no idea how to function around zbrush but after constant of hours on zbrush and a lot of reading materials has helped boost my confidence using zbrush and has help me to create quick…
Hehe yeh first head first time modeling organics , if I can call a stone head organic lol , I didn't tought of interpreting the head as inanimated object , btw also I was trying not to use crease on the edges , did you use any kind of crease?And how did you do to guess out the depth between eye and nose?
after playign a lot of resident evil 4, i wanted to make a head model fit for a cinematic, that coupled with my love for the warcraft universe resulted in an orc head. texture WIPS here http://www.horribledeath.com/orc_wip.htm i dont plan on taking this any further, just something fun to do and get some work back up here…
Hi everyone, After receiving a portfolio review by @Elithenia, I was recommended to practice heads daily so I am going to be doing a daily head for the next 30 days. The rules for this challenge are: Use a basemesh No more than one subdivision. No longer than one hour. If anyone wants to join, feel free to do so. Refs in…
Hi guys first post here, Working on making a bunch of heads to better improve both my speed and topology knowledge while also building a library of base mesh's. here is a head im working on. if anyone could please help me out with some critique and or tips/tricks as to where to run my edge flow it would really help. I have…