Hi people, I just wanted to share with you my progression on sculpting character heads in zbrush. Only about a month and a half ago i had no idea how to function around zbrush but after constant of hours on zbrush and a lot of reading materials has helped boost my confidence using zbrush and has help me to create quick head models for me to then retopologize to make it animation friendly. I also have to thank the people on this forum who are always there to crit my work and help me make changes to improve my work further. Anyways here is my latest sculpt please crit and leave feed back
There s def a lot of good things goin on here, 1 thing that pops out is the eyes. Normally you want your eyes to be one eye length apart, you could achieve this by scaling them or just shifting them outward.
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