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head topology help

Lloydy
polycounter lvl 6
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Lloydy polycounter lvl 6
Hi guys first post here,

Working on making a bunch of heads to better improve both my speed and topology knowledge while also building a library of base mesh's.

here is a head im working on.
if anyone could please help me out with some critique and or tips/tricks as to where to run my edge flow it would really help.

I have highlighted the poles im not to happy about and also done a paint over of what i think would be a better solution.. what do you guys think would be good. i'm also trying to go for an all quad solutions.

thx

2q07vkl.jpg
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