So I made a model, instanced it a bunch of times in the same scene. I wanted to then update the main model and apply a different material to it, but the material only gets applied to that one instance of the model. Any way to make an instance and have it look to the parent for the material as well?
DDO is not a Megascans application, so it won't share a material library with Megascans applications. You can add Megascans *.ZIP files to DDO to create a custom material or use the custom material import dialog to manually add each texture of a material to a custom material.
I will start by saying I am NOT a material expert in anyway so this is all on me, meaning, my ignorance is creating this issue. I am wanting to take two full materials that are each a type of aged plaster wall. In order to break up the texture tiling using just one material, I want to be able to control the blend of 2…
Not accusing you of that:), but the thing is when you have the material ID's exported most of the environment stuff will be possible so it's a bit of a milestone to me. With the materials and collada maybe it's really worth talking to angjminer (CryBlend) cause he's got that worked out. Actually in CryBlend material…
I've got an asset that includes some metal surfaces and a glass surface. I looked through the docs on Layered Materials and through the available properties on the Material Functions I created. Even though "Make Material Attributes" has "Refraction", I don't see a way of having one Function be Glass (i.e. Blend Mode =…
Hi Polycounters!! This is my first completed material in substance designer! I'm very new to the software so i have a lot to learn but I am enjoying the software alot! The material will be used for an environment I have been working on. Josh Lynch's Herringbone material package was really helpful for building the core of…