I'm having a little bit of a problem baking normal maps in maya using floating geometry to create my high poly model. It seems maya either doesn't like floating geometry much or I'm doing something wrong. I set the serach envelope to search inside and outside the envelope. I've tried tangent and object space. Neither work…
My .ma file so far was fine and I have modeled most of my character, but now any primitive I make, has its normals rversed (so primitive is formed in black color). Why is that and how do I fix this, pls? Edit - i mean i could always reverse normals but its a pain to do it for every primitive I make and I dont want any…
A skinned vertex MUST always have a total weight of 1. You have to balance the weight between bones so the total weight is always 1. That's why you usually don't disable normalize unless you really know what you're doing. Usually you set rough values manually or with enveloppes, then fine tune with blend/paint. You don't…
Hey guys, I`m having a problem with auto-assigning Object Space Normal map. I can quick-load every other map(like AO,Curvature,and so on) in dDo, but Object Space Normal map. Could anyone tell me how to name it correctly? Thanks
Hello! I've recently been working on this project, really trying to focus on manual retopology and uving. The big issue for this model is around the one outer edge. I used hard/soft edges for this model and solved some artifacts by changing that edge to a soft edge, however now I'm noticing an issue with the normals. I did…
I'm rendering a normal map using Render to Texture's default settings and when I render the exact same scene a 2nd time with no changes, the normal map looks inverted in the viewport. Its only in the viewport as the actual texture result is the same. Anyone know whats going on?
Hey guys, this one may be painfully obvious and my work isn't amazing, but i'm proud that I created it from start to finish. Here's the Problem: I can't figure out why the lighting doesn't connect the leg to waist properly. Especially when this isn't occuring anywhere else on the model. It's not overlapping geometry and…
Hi..Guys I got this issue for days, and just found that here's best place to seek the anser.:) here's my issue with normal map. I modeled in 3dsmax then export to zbrush get more details, then using both ZB and Xnormal to bake normal maps, but end up like this..seem on the model seems totally wrong:( can anyone find some…
Hello I've got a problem with my normal map! I use 3ds max! I made the high poly and the low poly , after that I unwrap the low poly after that I put the skylight in the scene and I chose all the settings in render to texture and render setup! I reset the cage and I modify the amount! but this is the final product :/ these…
Hi polycount. So far I haven't had much problems with synced normal workflow until this mesh. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This is substance painter 2…