Hey guys, this one may be painfully obvious and my work isn't amazing, but i'm proud that I created it from start to finish.
Here's the Problem:
I can't figure out why the lighting doesn't connect the leg to waist properly. Especially when this isn't occuring anywhere else on the model.
It's not overlapping geometry and I'm sure the face normals are set to outwards.
#3DArt #CharacterArt #VideoGames #Normals #NormalsIssue
Replies
AO:
Diffuse:
Specular:
Normal:
It seems to fix the problem if I rotate the UV island 180
I don't know nuthin about blender, but I'd be surprised if it didn't have a "show flipped shells" function. I'm sure google knows.