Hi polycount.
So far I haven't had much problems with synced normal workflow until this mesh.
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This is substance painter 2 Bake without chamfers, using synced normal map workflow (MikkTspace)
Triangulated - No-chamfers around edge perimeters - single smoothing group --- This usually results in alot of artifacts.
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I know you can fix these issues by applying a chamfer around the edge-perimeter. This will result in a good bake with synced workflow. For this particular mesh I want to keep the mesh as low as possible.
I've seen artists getting really nice bakes without chamfers. How do you guys do it?
Replies
also unrelated to your problem but try and avoid long thin triangles, they're bad for performance (you can read up on that) annnd can easily cause problems when texturing, especially when the islands aren't adequately relaxed