Home Technical Talk

Question about hard/soft edges and normals?

Hello! I've recently been working on this project, really trying to focus on manual retopology and uving. The big issue for this model is around the one outer edge. I used hard/soft edges for this model and solved some artifacts by changing that edge to a soft edge, however now I'm noticing an issue with the normals. I did some research and think I should have beveled that edge instead. However, this is where I'm getting confused; should I throw a soft edge onto that bevel and keep the other hard edges? or bevel all the hard edges, soften everything, and use face weighted normals?


Replies

Sign In or Register to comment.