Hello! I've recently been working on this project, really trying to focus on manual retopology and uving. The big issue for this model is around the one outer edge. I used hard/soft edges for this model and solved some artifacts by changing that edge to a soft edge, however now I'm noticing an issue with the normals. I did some research and think I should have beveled that edge instead. However, this is where I'm getting confused; should I throw a soft edge onto that bevel and keep the other hard edges? or bevel all the hard edges, soften everything, and use face weighted normals?
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Can you share a shaded wireframe? Hard to tell what area you are talking about.