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Baking Normal maps in maya using floating geometry

Phobos
polycounter lvl 18
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Phobos polycounter lvl 18
I'm having a little bit of a problem baking normal maps in maya using floating geometry to create my high poly model. It seems maya either doesn't like floating geometry much or I'm doing something wrong. I set the serach envelope to search inside and outside the envelope. I've tried tangent and object space. Neither work properly.

floating_geo.jpg

problem.jpg

Has anyone experienced this? Are there any external normal map generation programs I should look at?

Thanks

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