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Max's Render2texuture somehow inverts normal map on 2nd render?! Why?

polycounter lvl 20
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Mr GetDown polycounter lvl 20
I'm rendering a normal map using Render to Texture's default settings and when I render the exact same scene a 2nd time with no changes, the normal map looks inverted in the viewport. Its only in the viewport as the actual texture result is the same.

Anyone know whats going on?

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