@MONSTER I tried to understand the .ini structure, but got totally lost. I found some info on the MAXScript help but this didn't make any sense to me :# setINISetting <filename_string> <section_string> <key_string> <key_value_string> [ forceUTF16:<boolean> ] the <filename_string> is used to give the file a name and place.…
I will read through those again and try to wrap (ha) my head around the concepts. I cant get textools as my version of max is 2016, and as far as I could find textools stopped being updated after 2010. I do have a checker map texture to use for texel density and position on the UV map. All info and advice is appreciated!…
So I did what the video did, but it still didn't really help with my issue. The cloth stuff at the back that is increasing the count incredibly high, it didn't transfer over. I don't know if maybe my wrap (the red box in his tutorial) wasn't big enough or what. But the Torus's that are representing the eventual 'cloth'…
It'd probably be best to at least try to wrap up your current work with your existing client, you don't want to burn any bridges, someone you are working with at your current client might end up moving to a different company and remember your name when they are looking for contract work. You can always take on 2 clients at…
I've managed to get it down to 64x64 pretty well. Im experiencing an annoying glitch that when I drag the UVs right to the edges of the UV square (in maya) the texture from the other side starts to bleed/wrap across :(. Is there any way to overcome this do you know? Im snapping to the grid so theoretically it should be…
Thanks for following along beesonmann! I'm happy that I finally took my time with a project. I feel like it's really paying off. Can't wait to wrap this one up, although I'm thinking of giving him a platform that gives him a little bit more of a story. Maybe a few small peppermint plants like the ones here: or the ones on…
Mr.Moose, at first glance I can tell that your eyes are too close together and the enclosed eyeball is probably too large. the eyelids should wrap around the eyeball at sharper angles than what I'm seeing. This video should help you immensely in navigating the proper proportions and distances for the female head. That's a…
Hey thanks Pogo! I've pretty much wrapped everything up I think, there's plenty I'd like to push further but my computer has been chugging with the project and it's becoming very draining to do rather simple things. Here's a beauty shot of the end result. Still would love critiques as I'm going to start developing his…
Here's a video that inspired part of my ground attack. Women's hammer throw http://youtu.be/yuKzQLYKvc4 Where I'm at currently.. Ground attack. http://youtu.be/ZYUyNc8GHKM Air attack. ( the spheres are placements, I imagine them to be dragon shape flames that wrap around his body then meet at his hands to be thrown.) Need…
Hi everyone! I just wrapped up working on this stylized project based on a concept by Kemineko (link to concept/artist below). I've been wanting to try my hand at translating a 2D traditional painterly style into 3D, and absolutely fell in love with this concept. I'd love to hear any and all feedback on this so I can…