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Low Poly (ish?) need help coming up with Cloth

polycounter lvl 2
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Seiyaru polycounter lvl 2
http://imgur.com/a/pYpRO

So I am working on this sword. Referenced here you can see the poly count and stuff. The second image where you see the handle, is where I want to get a cloth like texture made, or model in, some method of cloth but I am trying to keep it fairly low poly. I found another method online using Torus's but that ended up driving up to 1.8 million poly's roughly. So I avoided that method. 

My question is what method would be best to achieve a high poly look while maintaining a low poly appearance? I have Quixel, and Mudbox (though I am inexperienced using both) and so those are routes I could go. Just looking for some general tips / advice. Thanks in advance!

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