Hi everyone! I just wrapped up working on this stylized project based on a concept by Kemineko (link to concept/artist below). I've been wanting to try my hand at translating a 2D traditional painterly style into 3D, and absolutely fell in love with this concept. I'd love to hear any and all feedback on this so I can improve going forward—thanks in advance!
Concept by Kemineko:
Full Artstation breakdown:
https://www.artstation.com/artwork/rArL4e
Replies
What an amazing work! A beautiful environment, love your colors, Zelda vibes
I love it
The major difference I notice from the concept art is that you have noticeable perfect CG lines.
The stairs and cobblestone roof stand out. I think using a little bit more geometry to exaggerate their waviness would take your scene from 10 to 11.
Also in the concept the perspective is a little weird. Some of the buildings appear like they aren't aligned to the same grid. Some things face you, others are skewed.
That is another subtle thing that lends charm. I think just by rotating your whole buildings a little bit you can add a lot of charm.
if I can give some input the stairs could get some moss/plants
also you could make an animation with still camera like in concept but with animation (water and leaves), I'm sure it looks awesome
@Ashervisalis @hasgan @Alex_J And thank you also for the crit! I definitely agree with all of your points, especially when it comes to my geometry kind of being too "perfect" to really capture the entire essence of the artist's concept. That's something I'm definitely going to be working on moving forward, as well as balancing my contrast better—I have a tendency of overdoing contrast it in the past, so I suppose I was a little too afraid to do the same here, haha. But I totally see it now! Looking forward to taking this feedback and applying it on my next project, thank you all again!