I wasn't gonna make a new thread but I couldn't find an existing one and it was getting really really frustrating. So here is my cry for help. Two issues I'm running into trying to retopo my model so I can create clothing. #1: For some odd reason sometimes the vertices I place just don't seem to connect. It seems to work…
Does anybody know how to rotate an object around the mouse cursor in 3ds max? i don't wish to rotate an entire object for positioning purposes, rather i am looking for a way to rotate an objects vertices around a single point or mouse cursor for modelling purposes. I will try my best to explain. 1) Here we have a basic box…
In a low-poly game model, is it ever okay to NOT connect vertices and instead just have a poly-face stick into a mesh? Example: An arm connects to the shoulder of a character. You connect the shoulder vertices to the top of the arm vertices. Could it be appropriate to just have the arm stick into the body and not actually…
Hey, I was wondering if max has any tool similar to snapping in Maya. What I mean by this is, if I have a row of vertices that I want brough at the same level as another vertice, how would I do that? Now, I know I am explaining myself terribly so here is a picture: I want the uneven vertices to be snapped at the exact same…
I noticed inconsistent behaviour with border vertices using the target weld tool (TWT). To be more specific. When using the TWT, vertices get highlighted when you hover the cursor over it, indicating you can weld that vertex to another. Yet most of the time border vertices wont get highlighted, so merging these vertices is…
Hello PC community, I have some issue with wrong welded vertices for model. I have already rigged car, and when trying to open one of its doors a few vertices are stretching from the shell of car. So I need to detach those vertices from door and attach them to the shell of car. The problem is in skin, car is already…
hey guys . almost all threads i came across that have the same problem did not got a solution for this is there any script that can freeze/lock vertices in the sub-object level i am trying to use soft selection on specific areas like the zbrush mask one way that seemed to work but very useless is using wire parameter ,by…
Hi, I need find some vertices by number ID on selected poly. In maya have for this Component Editor where is easy find what I want, but when send scene to 3DS Max for TurboSquid Inspection for fixing errors on my mesh, vertices number ID in Maya is different as is in 3DS Max, then I cant use Component Editor from Maya for…
hello, just wondering if theres some way to append vertices in 3ds max without messing up the current order of vertices? e.g all the vertices should have their current IDs, so if i select vertex 1, it should be the one at the front, and not all of a sudden the one at the back.
Hi,I cannot seem to figure out how to evenly space vertices along an edge without deformation. When i use the "space" function with Loop Tools I get unexpected results, the mesh is deformed and is unable to keep its direction. In Blender this action is very straightforward, when you select an edge and use the space…