Hello , does someone knows how can I translate textures from an UDIM position to the other without loosing the precision positioning in the UVmap texture ? so imagine if I did a baking of several UDIM textures and now I want to translate them all into central first uvmap textures without loosing orientation ,position and…
Hey there. I'm working on a mod for a game engine. Anyways, it supports lightwave objects and an associated TGA file with a uvmap. My question is.. right now my textures are planar and I scaled and rotated to fit each leaf and trunk etc. How would I convert this into a uvmap (TGA) file that is associated with the object?…
You mean I should uvmap each of the round and diamond shapes individually and then unroll the circlet with one single open uvmap ? or I can save space somehow?
@Slayvin You're right in many point, but how I dont know how use the mixed textures (mirrored and not) in Blender uvmap, I did a unique uvmap for the model.
Hello , I was making this kind of round obbject and I wanted to use the most from my uvmap space , I was wondering if is possible to use a rectangular map in 3dsmax and zbrush to bake as well in xnormal .... Or do I need to stretch it into a square?
lol 1.5 week to uvmap maaan,i'd rather trash my model than trying to do that uvmap ehehe,anyway the model looks cool indeed,even though i'm no fan of gundam...at all....