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How to realign multiple texture uvmap ?

polycounter lvl 14
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NAIMA polycounter lvl 14
Hello , in 3dsmax I have a small problem , I have a large item different polygroups, each one is uvmapped so to fit in the square center of the usual uvmap , so I have like 9 uv sets into one square, but this is couse in xnormal I can backe the textures only one texture at time so I am backing the model on 8192 x 8192 texture, then I was thinking to enlarge again the map of all to put each uvmap into its own square, so to export the model and have each polygroup cover its own map , but when I enlarge i do it manually in the uvw edit window , I was wondering if there is a more precise way to do it so to have a precise alignment and not be forced to do it manually because it always ends up with some texture disalignments .

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