Hello , does someone knows how can I translate textures from an UDIM position to the other without loosing the precision positioning in the UVmap texture ? so imagine if I did a baking of several UDIM textures and now I want to translate them all into central first uvmap textures without loosing orientation ,position and all .
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Eg. Type -1 in the X field to move them one tile left
Thankyou , pressing W worked, is there als a way to scale up ? For example I used 50% snap when scaling but for some reason they use a different origin and so they do not end up in a precise position , to explain better I have arranged pieces of the textures in an array in one single textur uv space, but I want to scale them up so that each piece will fit into a specific uv space , not sure if I explained well?
When I scale its always misaligned, I used a custom texture with the custom uv tiling to take measures in the single UV map then I scaled to what should have been rightfull positions with a snap % but it doesnt and it seems missing the positioning with precision offsets.