Hello , I am trying to make a perfect junction seam between two parts of uvmap islands, on splitted mesh parts but no matter how much I increase the resolution in viewport and in uvmap editor , I always see a minimum of black seam line on the border, why that? And how can I do to completely remove it?
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But in this case, from the limited information given, I might assume the texture is tiling along that bottom seam, which is sitting at the bottom of the 0-1UV space, and it's counter part seam it's suppsed to tile with is at the top of the 0-1 UV space?
If so then you might have wrong wrap settings for the texture. Look for something like clamp, wrap, or repeat etc
Mind you, this is also being viewed in the max viewport, so you might have low res texture viewport settings and already be viewing a resampled texture.