Hey ! I have a question regarding the use of Matinee in Multiplayer. My Problem is, that every matinee sequence seems to open up new network channels for each of the objects which is modified...which would be ok, problem however is, that the channels don´t get closed after the matinee is finished. I´ve already tried…
Right so there isn't a massive amount on vfx for game using unity. And I'm having some trouble with getting my ideas down into action :poly127: I did this very basic rifle shot effect in maya by just using a flat coloured cylinder: Trying to replicate it in unity isn't going well, so far I've been playing with shuriken and…
Hey guys, I'm making improvements on a character. Would love your feedback. Currently the character can switch between different clothing items. All materials have variable base colours, blood masks, sweat, etc. In Zbrush my LP is connected to my subdivision stacks. The intention is to create more characters from this base…
https://www.youtube.com/watch?v=g9rZ_jSl6Ok In the link above the sculptor does a great job of creating this sci fi box, but aren't the edges too hard for a solid normal bake? I get the gist of what he is doing and I could probably replicate it to some point, but it's all 90* angles for lots of the things and detail would…
Updates: - I tried the cloth material type today in Unreal, and it does create a significantly closer image to the wool roving (overwriting the roughness specular to something more diffused). One remaining question is whether I should use non-constant "fuzz color" parameter, is it a purely artistic parameter? - I still…
Project Custom Unreal Engine Shading (CUES)Concept by Soundhunter. https://www.artstation.com/artwork/9eNraq This project was a ton of fun and a chance to push in a different direction. I wanted to see if it was possible to achieve a unique stylized look that would be scalable in a studio environment both internally and…
Hi everyone. It seems I've run into a bit of a problem that has left me somewhat puzzled. I exported a low poly model, from Maya 2010, as an obj for baking in XNormal. After repeated bad AO bakes I decided to take a look at the obj file itself. Upon doing so I realized that everything had duplicate faces. The original MA…
Hello, I'm currently trying to practice my topology while modeling.. I've been modeling for quite a bit now but I really need to work over some bad habits. This is a head for a human male base character I'm working on. I want to build a fully modular character. The specs I have for the character (in reference to the…
Where do you draw the line on whether or not an object is too small to sculpt on and would receive no benefit from having the high poly bake to the low poly? Could it be that it is always recommended to create a high poly sculpt for anything that would utilize a normal map? IE A Mug, In skyrim you see reflective mugs that…
It's a pretty accurate and faithful recreation of a mac 10 but the texturing could use more work. There's the technical stuff like the plastic texture tiling being visible, and everything feeling "low-res-ish",etc But I think that's just minor nit picky stuff that's kinda easy to solve The main issue with the model is the…