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Matinee and Multiplayer

Hey !

I have a question regarding the use of Matinee in Multiplayer. My Problem is, that every matinee sequence seems to open up new network channels for each of the objects which is modified...which would be ok, problem however is, that the channels don´t get closed after the matinee is finished.
I´ve already tried checking the Client-side-only option...which I thought would just simulate the event on all Clients, instead of actually replicating every object on its own. However this did not do anything.

Am I missing something here ? Is there a special option for Matinee in Multiplayer ? Is it even possible ? Did anyone else noticed this problem ? Could it be that it is somewhere in the code ?

Has anybody else already worked with Matinee in Multiplayer ? I would be very grateful if someone could help me !

cheers,
silent
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