Hello, I'm currently trying to practice my topology while modeling.. I've been modeling for quite a bit now but I really need to work over some bad habits. This is a head for a human male base character I'm working on. I want to build a fully modular character. The specs I have for the character (in reference to the face/head):
-Stylized: I want to work on a style that reads well, but isn't too difficult to replicate for other assets.
-Animations: The character's head really only needs to have a functioning mouth for talking, the only other animation I would possibly use is furrowing the brow.
I obviously need to add the ears to the character, but I want to get the face and skull proportions correct first. Any advice or tips would be incredibly helpful, thanks!
Replies
Good start. I am not a pro, but I will try to help you out.
The edgeloop that stems from the outer eye corner should flatten out on the side of the head.
The neck at the base of the head should go in a lot further.
Try viewing this section of the wiki:
http://wiki.polycount.com/SkankerzeroModularCharacterSystem?highlight=%28\bCategoryCharacterModeling\b%29
It shows these things in the character examples.