Project Custom Unreal Engine Shading (CUES)
This project was a ton of fun and a chance to push in a different direction. I wanted to see if it was possible to achieve a unique stylized look that would be scalable in a studio environment both internally and with outsource partners. As a result, the textures are 90% procedural and 10% hand-painted. This ensures that all artists on a team would be able to easily replicate the style.
Custom alphas were created to use with the new Blur Slope node as well as custom Fill and Brush alphas. I started with existing Unreal Engine 4 Post Process nodes and edited and combined them to achieve this effect. The stylized highlight was created using a custom HDRI map I painted that is plugged into the emissive color of the shader.
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