Right so there isn't a massive amount on vfx for game using unity. And I'm having some trouble with getting my ideas down into action :poly127:
I did this very basic rifle shot effect in maya by just using a flat coloured cylinder:
Trying to replicate it in unity isn't going well, so far I've been playing with shuriken and I'm not getting any good results, maybe because I haven't got much of a clue on the matter despite the tutorials I've looked through :poly142:
Would it be easier to import the mesh? I'd have to rig it? The major limitation is that I don't have much room for memory as it's for a mobile (3/4 perspective, RTS), so their might be a couple of them and not too close up (double the distance from the character above).
Replies
you can mix and match quite anything - animation with particles and shaders and scripts etc
leave the mindset 'fx needs to be done with shuriken' - you're only artifically limiting yourself...
If you go down the road of an animated clip and intend of firing these FXs off rapidly, they probably won't batch together. Repetitively firing a particle system should on the other hand.
EDIT: forgot to add, you'll need a separate anim sheet with circles that follow the same width as your rendered images for the flat plane behind the crossed planes (see image). This will give your effect a faked sense of volume, minus all the extra geometry. Just have the back plane as a separate particle system parented to the main one.