(I'm very new to Polycount, so if I'm posting this in the wrong place or something, let me know.) I've challenged myself to make a new head (almost) every day, sculpt, then materials or retopo or both if I have time. I want to improve my sculpting skills and learn how to make decent characters that aren't weird or uncanny…
Hi all! Currently working on a sculpt based off the the actress Alice Eve. I'm having trouble getting more of the likeness out of the sculpt and could really use some input. Thank you everyone for taking a look!
Hi Polycount! I done some sculpts in zbrush with the help of youtube mainly. And now I want to excel and get better at sculpting. I wonder now how to do this without spending money on online courses etc(In a perfect world I would do that but...The reason is that I'm studying engineering and dont have too much spare money…
Sculpted in mudbox from a basic subdivided rectangle, decimated in meshlab, baked in 3ds Max and textured in photoshop, I create this rock wall to teach myself sculpting as I have been putting learning sculpting off and now realy need to learn it for sculpting textures and this is the result. I am aware of the stretching…
So do you guys take sculpting classes and create real clay characters in order to get good with digital sculpting or that is not necessary and you can just get books and techniques of the fundamentals of traditional sculpting and apply it in the learning curve of mastering "digital sculpting" only?
Hi All, I am about to try to sculpt my first full character model (for game asset) in mudbox and my question is this; am I likely to get better results by importing and sculpting the whole mesh as 1 object, ot by breaking it up into separate parts? My concerns with leaving it as one object are that firstly certain parts of…
Hey everyone I've been sculpting a model of an old/aged man which I reckon it's time I post up here for some crits and feedback ^_^. My first attempt at sculpting a character and human anatomy and given the age range I went for it did throw up a few difficulties. I'm going for a 70+ character bulky not necessarily toned.…
Hello! This is my first post, I hope this is the right spot to park my thread in. Anyway though, I've been sculpting things for a couple of months now, but the models I have sculpted are lacking alot of detail and realism. I've watched many tutorials, but none seem to help me improve the quality of my sculpts. I have loads…
Hi there all, This is my first time posting on polycount. Currently i am sculpting a character called Ip Man from the movie Ip Man. Skill level wise i've used zbrush for a short time, so my sculpting skills are still at an amateur level. But through this sculpt i am hoping to push my skills up a bit, at the end of this…