Hi there all,
This is my first time posting on polycount.
Currently i am sculpting a character called Ip Man from the movie Ip Man.
Skill level wise i've used zbrush for a short time, so my sculpting skills are still at an amateur level.
But through this sculpt i am hoping to push my skills up a bit, at the end of this project i hope to gain some knowledge and skill into anatomy and cloth sculpting skills.
feedback and critique are welcome, every little advice will be appreciated as it helps pushing my skills.
Replies
Yeah I have realized a while ago my proportions are not correct.
When I started i should have checked them first before I started to sculpt.
Due to time constraint, if I started to do heavy modifications I will have to spend a fair amount of time to re-sculpt, and that will reduce my time in texturing and rendering etc.
On a note, mistake learned.
Im also not too sure whether to use fibermesh for my hair, im also relatively new to it as well, but i have been playing around with it for like half a day, and I haven't really been able to achieve some of the hair styles i want, particularly short hair styles.
So right now I'm not too sure should continue sculpting my hair or figure out and use fibermesh instead. If i continue to sculpt how could i make it look more believable?
Thanks
I'd say the main things you need to work on are the naso-labial fold currently to strong, the cheekbones, which need to be rounder and not as high, and the brow which is a little on the heavy side.
From your advice, I smoothed out the naso-labial fold a bit, softened up he cheekbones and moved it further down. And toned down the brow as well.
Recently I have been exploring methods in doing hair. I've tried using fibermesh, hair and fur max. Been playing around with it for a few days, i was unable to achieve my desired results. Looking a lot of the tutorials i've found these methods work more effectively with long hair. So to progress further I've decided to sculpt my hair instead.
Top is fibermesh and bottom is sculpted.