(I'm very new to Polycount, so if I'm posting this in the wrong place or something, let me know.)
I've challenged myself to make a new head (almost) every day, sculpt, then materials or retopo or both if I have time. I want to improve my sculpting skills and learn how to make decent characters that aren't weird or uncanny valley. I don't know very much about this and need some advice, tips, roasts, critiques, whatever on my anatomy and edge flow/topology.
Here's my first attempt. I made a sculpt, then used the pointiness output on the geometry node for some basic color variation and vertex colors to mask the lips, and attempted to make a skin material. The blend for this one is too big to upload to pasteall.
My node setup:
I'm going to skip to my third sculpt now, and first attempt at retopo. I eyeballed this one as well, no reference images, to see how well I could do. Didn't have time for materials.
http://pasteall.org/blend/index.php?id=47603I'll skip to my most recent one now. This is my first one using reference images. I didn't texture this one either.
Time lapse:
https://youtu.be/gE2ZcKgJxvchttp://pasteall.org/blend/index.php?id=47602(the middle is the sculpt, the left is my original retopo, and the right
is the retopo with an applied subdivision surface modifier)
(the YT thumbnail, using matcap)
How can I improve? What am I doing badly? Is my topology good? Is my sculpting okay?
Thanks in advance.
Replies
They all look flat to me but it can be just the camera
How can I improve?
:: My suggestion for you are :
- sculpt few skulls first this way you have a better understanding of the head
- do few simple heads as attached (male female short tall whatever )
- practice on individual features alone and then try to combine simple head and features
Is my topology good?
:: There are only few important edge loops , rest is up to you (check attached image )
Is my sculpting okay?
:: They are lacking depth (check second image )
Best
About topology you pretty much got it right but that's not the point , you kind of putting carriage in front of the horse right now , first learn how to make a beautiful sculpts then worry about topology.
You should isolate star vertices(vertex which is connected to more then 4 edges ) at locations which doesn't deform or has minimal deformation
Best.