Well you can do the same thin using "hard edges" in Maya for the base, but to keep it when smoothing it depends if your using smooth preview or actually smoothing. If using mesh>smooth you can turn on "preserve hard edges", for previews though use the crease tool (edit mesh>crease tool). Both options will give different…
I'm having an issue with smoothing pinching in Marmoset that I can't quite seem to fix and would really appreciate it if anyone could help me out. I made the model in 3DS max, baked my maps in Substance Painter and am rendering in Marmoset Toolbag 3.08. Here is the wireframe When I import the model into marmoset with all…
Hey. The game engine I am exporting to does not support smoothing groups, so I have to split the model at the smoothing groups I have created. I have been searching the web and polycount for a way to do this and I have tried quite a few things with no success. The uv borders and smoothing groups share the same edges, so my…
Hello, First of all... Are there no notifications on Polycount when someone replies to your post ? Anyway ... Im being tested for a volunteer job for a game. They asked me to model a gun. I showed them the attached image and told them its not done yet ( because they said - low poly but not "blocky" ). Now i should smooth…
Subdivision sketch: Basic stocks. A quick visual overview of modeling simple furniture that has compound curves. Block out. Start by defining the basic volume and proportions then develop the primary shapes and surface profiles. Rely on tools and subdivision smoothing to generate the final curved surface whenever possible.…
I need help smoothing the trigger hole of this colt python. The traditional support loops creates creases, and trying to smooth those creases create different creases. How am I supposed to get the tightness the support loop provides with maintaining the smoothness of the area around it. The mesh in blue wires is the mesh…
I have a blade like model that I want to bring into Mudbox to do some practice sculpting on but it seems it doesn't support smoothing groups on the import. everything I bring in from 3ds max looks like the smoothing info was reset, even when I checked smoothing groups in the .obj/.fbx exporter window. Anyone experienced…
Hey, Anyone know a good trick for keep Smoothing groups from Max to Maya. For some reason I check the box in the Max OBJ exporter, but everytime I open the OBJ in Maya my smoothing groups are messed up. Does anyone else have this problem? Thoughts? Any ideas would be appreciated. I know in maya its all based on edges. I…
Hi. I'm making a battle axe and i'm not sure which smoothing groups approach is the best. In the pictures, you can see i have given each side one smoothing group, and the other one i have given the rings one and the rest another one. I get more artifacts on the one with one smoothing group. Sorry if it's a bit unclear, if…
Hi there Im creating a simple wood carving element but i get this wierd issue with my lowpoly mesh as seen in the picture below I have tried any smoothing group, auto-smooth etc. Changing smoothing groups does not alter the look of the model so im trying to think there is something else wrong. I get the same kind of issue…