Hey.
The game engine I am exporting to does not support smoothing groups, so I have to split the model at the smoothing groups I have created.
I have been searching the web and polycount for a way to do this and I have tried quite a few things with no success.
The uv borders and smoothing groups share the same edges, so my first thought was to get a script that selects the uv borders and while that worked, max did not keep the edge selection when collapsing the stack.
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Thanks a lot worked great