Hello,
First of all... Are there no notifications on Polycount when someone replies to your post ? Anyway ...
Im being tested for a volunteer job for a game. They asked me to model a gun. I showed them the attached image and told them its not done yet ( because they said - low poly but not "blocky" ).
Now i should smooth it out. Smoothing groups give me bad results. Odd shading in viewport. I connect near the edges but still ...
I copied the low poly aside , began connecting and swift looping , added a meshsmooth and the result was great but 3300 poly.
Dont smoothing groups work the same as meshsmooth or turbosmooth ?
How do you go about creating a low poly object but that doesnt look so sharp ?
Replies
Here is a rundown of how smoothing groups work:
Take a look around the forums, there are many examples of revolver gun models to look at, including wireframes. Should give you an idea of how to improve your model.