I'm having an issue with smoothing pinching in Marmoset that I can't quite seem to fix and would really appreciate it if anyone could help me out.
I made the model in 3DS max, baked my maps in Substance Painter and am rendering in Marmoset Toolbag 3.08. Here is the wireframe
When I import the model into marmoset with all the smoothing groups set to 1 and averaged vertex normals the model looks like this. I get what looks like smoothing pinching from the corner edges of the belt strap and buckle.
However when I address smoothing groups, double check to make sure everything is planar and the polys around the holes are planar, and fix the weighted vertex normals (running the IFWNormalsFree script) the reflections still show a pinching effect and the models look slightly concave which is strange.
I've tried exporting as an fbx and an obj, changing the world space normal settings in marmoset and double checked to see if all the edges are welded. It could be a topology problem? Is there any other solution to this problem that you can think of?
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