Hey,
Anyone know a good trick for keep Smoothing groups from Max to Maya. For some reason I check the box in the Max OBJ exporter, but everytime I open the OBJ in Maya my smoothing groups are messed up. Does anyone else have this problem? Thoughts? Any ideas would be appreciated. I know in maya its all based on edges. I had thought of selecting anywhere where I have a hard edge and breaking the model there, then when I export I can apply hard or soft edges to the model in maya then just reweld the verts.. This seems like an extra hassle, and there has to be a better alternative. I have tried FBX too, but that tends to give me some really wierd errors. My other thought is maybe I need to just use Smoothing Groups 1, 2, and 3 and nothing else. Maybe it has a hard time with 20 different smoothing groups. *shrug*
Alot of projects I work on I have to go back and forth depending on the client. Any help would be appreicated.
thanks
-mike
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-mike