I have over 90 subtools in Zbrush that I need to retopo in Topogun. To begin with, I need to export them out as independent OBJ's. How would you do that without exporting one subtool at a time? If its impossible to do from Zbrush, Is there a way to do it from Maya? Also, Is there a free plugin/program similar to instaLOD,…
So I made a really quick and simple cloth thing in MD6, exported as .obj and imported into maya. However, inside maya I get these very weird graphical bugs, sort of look like the normals are messed up but I have no idea how to fix it. Resimulating in MD6 and reexporting/importing doesnt help, the graphical bug just moves…
This is how the names look in Maya, everything after the colon shouldn't be there. The imported objects are fine, doesn't seem to have errors, and I can delete the extra letters. I was just wondering what may be causing this. To clarify - the situation is this: first I exported my decimated character from Zbrush as fbx and…
I did a post before about having issues with my seams. I've narrowed it down to this. I was told lots of times it could be my padding. So I padded up as you will see from my maps. I thought this was going to fix it and it surely should. But now seeing this I think its a ddo issue not my maps issue. Basically you can see…
I have a problem with ZBrush flipping the y and z-axis. This is not the same as the XY flip export option from 3dsmax (obj or FBX) to ZBrush. I have xy flip enabled. But I believe that one changed x to y or the reverse. Here the x and y are inverted/mirrored. So if I export with xy flip on from 3dsmax to Zbrush and then…
Hi, I guess and i hope that this is a nub question. I made 2 test renders fast with 1 sphere obj. One has 2 uv islands and one has no uvs assigned. With applied shader the one with the uvs applied got a totaly other reflection/shading outcome because, the shader splits with the uv island seams. This shader is for a…
Hi everyone. I am a newbie to 3d modeling. I am an amateur artist and want to use 3d models as references for drawings. I downloaded various .OBJ files, including this dragon: https://free3d.com/3d-model/alduin-dragon-rigged--76875.html and I can import it into DAZ Studio, but I can't move it's parts. Is there a way I can…
( <br> fn tint_mesh mobj col =<br> (<br> nverts = getNumVerts mobj;<br> setNumCPVVerts mobj nverts;<br> buildVCFaces mobj;<br> for v = 1 to nverts do setVertColor mobj v col;<br> )<br> <br> for obj in objects where obj.isSelected and classof obj == Editable_mesh do tint_mesh obj blue;<br>)<br> this will tint selected…
Hi everyone, I'm currently working on a library of modular 3D weapon models and made an editor powerful enough to texture and export the models and textures in different styles, including PBR. You can combine different 3D weapon parts using a variety of templates to create unique weapon models. The goal is to help game…