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Zbrush problem with inverted x and y-axis when importing obj or fbx from 3dsmax (xy flip on)

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OccultMonk interpolator
I have a problem with ZBrush flipping the y and z-axis. This is not the same as the XY flip export option from 3dsmax (obj or FBX) to ZBrush. I have xy flip enabled. But I believe that one changed x to y or the reverse. Here the x and y are inverted/mirrored. So if I export with xy flip on from 3dsmax to Zbrush and then manually mirror the x and the y-axis it is correct. But when I export with xy flip off it is rotated at a 45% angle. This is a project I am collaborating on with someone else. Does anyone know what could be the problem?

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