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Maya imports my zbrush obj files and names them in a weird way

tgm79
polycounter lvl 4
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tgm79 polycounter lvl 4

This is how the names look in Maya, everything after the colon shouldn't be there. The imported objects are fine, doesn't seem to have errors, and I can delete the extra letters. I was just wondering what may be causing this. To clarify - the situation is this: first I exported my decimated character from Zbrush as fbx and renamed each subtool with the suffix _high, with the intention of retopologizing some of the subtools. Then I decided that Zremesher will be faster, so I zermeshed the subtools that I needed and imported them separately as obj files. It is when I import these zeremeshed subtools that Maya adds the weird stuff in the name. If anyone has dealt in the past with such a problem please tell me what is happening here.

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