Hi,
I guess and i hope that this is a nub question.
I made 2 test renders fast with 1 sphere obj. One has 2 uv islands and one has no uvs assigned.
With applied shader the one with the uvs applied got a totaly other reflection/shading outcome because,
the shader splits with the uv island seams.
This shader is for a blazer(suit) but because i made the collor for example a single island, the reflection on it is completly diffrent as the part right beside of it...what is not what i want
ofc i would like to have the texture following the uv islands but the reflection should be equal over the whole object, like in real world.
all i found was ppl who asking for 2 shaders in 1 obj. But thats not what i was looking for.
I guess its more simple...
no uvs
with uvs
i will fast render my blazer and upload that 2.
hopefully someone can help me out fast :S
thx so much
Replies
Some excellent info here: How To Ask Questions The Smart Way
I realy want to know it, if anyone has a question, i will try to answer as best as i can.
Anyways its hard to explain because i dont know what is happening with the shader and the uvs.
again i try to list my problem in my words/knowledge.
- i got 1 obj as u can see (sphere test above)
- a single shader was applied to the sphere WITH UVS and WITHOUT uvs
- the sphere with uvs (2 islands) is seperating the shader to this islands.
- now i would like to see the reflections continue like on the sphere without the uvs.
- atm it looks like the sphere i split in the middle, but it isnt. This is caused because of the uvs.
im using 3ds max 2015
vray for rendering version 3.x dependns on location.
Shader is a vray mtl.
No i didnt. I dont have an account for that forum.
I made good experience with the community at polycount for any question.
Thats why i first of all ask here, because most of the time i get a answere here and only here.
the blazer piece is in the attatchment. Looks like the collar and the blazer itself have 2 diffrent shaders
But its only one and there are almost 0% reflection underneath the collar.