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[3ds] 1obj 1shader, splits reflection on uv shells

Hi,

I guess and   i hope that  this is a nub  question.

I made  2 test renders fast with 1 sphere obj. One has 2 uv islands and one has no uvs assigned.
With applied shader the one with the  uvs applied got  a totaly  other reflection/shading outcome because,
the shader splits with  the uv island seams.

This shader is for a blazer(suit) but because i made the collor for example a   single island, the reflection on it is completly   diffrent as   the part right beside  of  it...what  is  not what i want

ofc i would like  to have the texture following  the uv islands but  the reflection should be equal over  the whole  object, like in real  world.

all i found was ppl who asking for 2 shaders in 1 obj. But thats not what i was looking for.

I  guess its more simple...

no uvs


with uvs



i will fast render my blazer and  upload that  2.


hopefully  someone can help me out fast :S 

thx   so much


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