Hi Polycount, I spent the last few hours googling away to find a way to bake albedo / diffuse textures from one 3D object to another. For anyone that isn't aware of this, you are able to do so in Marmoset Toolbag; you can take an already textured model and transfer / bake those textures on a model that has either been…
A 2k texture is probably excessive in size. Where's your reference? What look are you aiming to use this texture for? I'm not sure if it's just me but when I reference a texture as being muddy I don't mean relate it to the color, more the shapes. Your forms in your texture doesn't seem muddy, the shapes are pretty…
I was just wondering if anyone can give me a point in the right direction as to how to use texture splatting. I am asking as a project I am involved in needs to texture large areas and we obviously cannot do this in just an unwrapped texture. I have heard that you can use vertex colours in Max to create the channels or…
Hello First I would like to say hi as I am new here, second I have a question about texturing in unreal and in general. I am a little confused about the best way to texture on wall with different variations in texture.An example would be let's say I have a concrete wall and the main concrete is the same but along the wall…
With regards to the 512kb per screen limit on the DS, how exactly can you work out how many textures fit under this cap? Is there some sort of standard that can be used that gives a rough estimate of texture memory based on texture sheet size, number of sheets etc? Or is it just a case of saving each image and analysing…
Hi I am new to creating textures in photoshop and need to find some help. Does anyone know where I can find some good tutorials for learning how to create good textures and as I am beginner. It would be good if any tutorials had a good solid starting point somthing that will get me started. Thanks nbrooks P.S I am creating…
Feb UPDATE: We are still looking! Please read the posting carefully and send us an e-mail if interested! A small indie game studio is looking for a talented 3D artist for creation of high quality terrain textures for our game. We need realistic textures that look good from RTS-like camera perspective. To be more concrete,…
Hey all, having some trouble with a workflow I'm trying to build out. If I set the Alpha > Modify to 50 and have the texture loaded with RGB @100, it will not add the texture to the polypaint. However, if I set the midvalue to 0 and paint it works no problem. The problem with this is that the midvalue needs to be 50 in…
I've noticed for a long time that Unreal has been interpreting my textures in a very strange way. I feel like I'm being an idiot and missing something really simple but google didn't have any answers. How do I solve this? I don't want to edit the texture with modifiers as it will lose quality. I am also rendering these…
One method I've been using recently to symmetrically place decals/other textures on models was to overlay them on layers in Photoshop's 3D view. I'd lay the texture over the model in the top, side view etc. and merge the layer down onto the model diffuse texture when it looked aligned with the model properly. I used guides…