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[ZBrush] - Draw Texture / Polypaint with an Alpha Midvalue of 50?

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beefaroni sublime tool
Hey all, having some trouble with a workflow I'm trying to build out.

If I set the Alpha > Modify to 50 and have the texture loaded with RGB @100, it will not add the texture to the polypaint. However, if I set the midvalue to 0 and paint it works no problem. The problem with this is that the midvalue needs to be 50 in order to displace properly.

I have tried drawing the alpha out, turning off alpha, enabling texture, and using repeat last (1) but it slightly slightly shifts the texture map which won't work.

Here's an image showing the problem. 




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