With regards to the 512kb per screen limit on the DS, how exactly can you work out how many textures fit under this cap? Is there some sort of standard that can be used that gives a rough estimate of texture memory based on texture sheet size, number of sheets etc?
Or is it just a case of saving each image and analysing the memory used? If so, is there an easy way to check this info, such as in Photoshop?
Thanks everyone
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Example: 4 x 256 texture sheets = 1 x 512
the memory a 256x256 texture will take depends on how you choose to store it, there are a varied ways to do that and the best way I believe is a paletted texture for the best usage.
Eld - thanks for the link, it seems I'll have to do a bit of research into these concepts.