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Texture Splatting

polycounter lvl 17
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Smirnoffka polycounter lvl 17
I was just wondering if anyone can give me a point in the right direction as to how to use texture splatting. I am asking as a project I am involved in needs to texture large areas and we obviously cannot do this in just an unwrapped texture. I have heard that you can use vertex colours in Max to create the channels or something... I don't know, thats why I am asking you guys! Any info you have on this technique would be tremendous. I did a search of the forum (though sometimes this yields poor results and seems to miss key threads), but couldn't find anything about it anyway.

Thanks guys!

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