I've noticed for a long time that Unreal has been interpreting my textures in a very strange way. I feel like I'm being an idiot and missing something really simple but google didn't have any answers.
How do I solve this? I don't want to edit the texture with modifiers as it will lose quality. I am also rendering these textures for a landscape so I can't keep making small tweaks and hitting apply either because it has to build the whole shader and that takes forever with something like this.
These are TGA textures by the way.
Replies
The best fix is to apply pow(2.2) or pow(1/2.2) (I can never remember which way round) to the map in your shader.