I have been trying to find out what exactly tiling textures is, the idea of it makes sense, but I cannot find a good guide on how to actually do it, or what exactly it is in practice. Any advice is MORE THAN welcome and appreciated. I know how to make a tileable textures. The how to use it is what I need to know. Also, how…
Hello everyone im currently working on an animation that will have some scenes with pretty large shots, since our animations have to be done in maya, I was wondering what is the best way to texture and render a large terrain? Does anyone have any experience with this? Think like on the scale of a zone in World of Warcraft,…
I am trying to use a texture to add to my mask but it's only adding black or white to the mask, no gray in between. This results in very pixelated effects. I see no option to add any blur. It seems to depend on the texture. I tried another and it managed to extract some gray but there are still very hard white pixels…
I didn't even bother watching any video. All I'm interested in when this sort of announcement is made is the text synopsis of the feature changes. Programs like Genetica aren't actually designed for texture-based tiling. That is a feature that they have, but the real strength of the software is creating tileable textures…
So as the title indicates I am having a texture rendering problem. I am working on a scene and I wanted to use a default material, so I applied all the textures I had created to a default material and then applied them to my models. When I did so they appeared extremely white washed and thought that was strange because…
Hey everyone, I am in the process of texturing a model, and I need to make a metal texture. I have a bunch of metal texture pictures, but I want to do this one from scratch so i can have more control over it. I have watched racers painting metal tutorial, but mine always seem to come up cruddy. I was wondering if anyone…
Hi! :D I just started learning tileable textures with Zbrush, so I create this thread for the future textures to come, and probably for my future substance painter textures as well. Herringbone floor : Zbrush / Quixel suite / Photoshop Forest ground : Zbrush / Photoshop Both are rendered with the use of tessellation in…
Well i have created a MDL and textures for my dota 2 item. I put the items texture and model in the folders specified by the site and made sure the four textures shared the correct suffix imperialGauntlet_color, imperialGauntlet_mask1 and etc. when i try to submit it in to dota 2 workshop it gives me the error "texture…
Hey! I've recorded another Houdini tutorial. This time I show how to create a paintsplash effect in Unreal using Vertex Animation Textures. I also briefly cover how to use the simplebaker to bake out textures to use as a decal. There's a lot of content in there and if you are only interested in specific parts of the…
Hello. I was playing around with some rock related things in ZBrush and i wanted to be able to use the dragrect stroke to project both my heightmap and a texture onto my mesh simultaniously. This works except that the texture is very weakly projected onto the mesh as you can see in the picture. What i'v tried 1. RGB…