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Making large terrain texture in maya for animatior

chilemang
polycounter lvl 9
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chilemang polycounter lvl 9
Hello everyone im currently working on an animation that will have some scenes with pretty large shots, since our animations have to be done in maya, I was wondering what is the best way to texture and render a large terrain? Does anyone have any experience with this?

Think like on the scale of a zone in World of Warcraft, I know they use the game engine to texture their environments, but we need to achieve a large scale environment? Maybe break the terrain up into different textures and then just paint each mesh into a certain texture?

Any help is appreciate thank you very much.

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