@ bounchfx - What you're saying makes sense. One of the companies I followed up with awhile back said to keep them in the loop with whatever updates I make. I'm assuming they meant major updates that would make them re-evaluate me and considering it takes a good 1-3 months to finish a new project, an update notification…
Updating: "Bald" male human head. Polycount: Unchanged. Timestamps: This update: 12/18/06, 9.46; Last update: 12/17/06, 1.57am. Especially needs critique in these areas: Form, neutrality of form/personality for easier customization later. Suspicious areas: Mouth, ears, nose. Notes: Mmm... shelled out for a 3d.sk…
WW 2.0 was released last week and today there is another release with WW 2.05. The system is being updated for easier workflow and more intuitive settings, along with enhanced features. Primarily, WW 2.0 is moving a lot of data storage to custom attributes in core objects. (When I started this project, I didn't know about…
Hello everyone, I have a bit of an annoyance when animating, I can't see what happens when I move the body of a character with IK arms/legs. Basically what happens is that my bone hierarchy is not updated properly in the viewport when connected to an IK handle. If I key it and scroll the time slider it works, but not when…
FINAL SUBMISSION TO THE WORKSHOP!! http://steamcommunity.com/sharedfiles/filedetails/?id=693628100&searchtext=machina Workbench Screenshot! UV SHEET! Hi. So I just found out about this contest and I decided...why not? I've got the weekend to drink inhuman amounts of coffee and crank out some sort of science experiment…
**Update for those who wanted to be updated!** So and UPDATE on everything: The book came out finally. For those interested there are two versions: A digital version (which is half off right now) and a physical version: The Digital Copy can be found here The Physical Copy can be found here It comes with 140 pages, nearly 3…
@Ewan Nice to learn what scale you extracted from the concept :+1: I think it's a bit of a balancing act between capturing the feel of the concept and having a good play space. I suppose if one wanted to keep the concepts feel of verticality, the pillars could be made taller so the room proportions are preserved. Here is…
Second update: Worked on the face and also updated the anatomy and proportions. Next, i'm going to dress this model up. Next update coming up pretty soon.
ingame, unless your editor supports some kind of instant update- save particle file, updates ingame instantly. Seeing things update in context is priceless
The fact that the weapon models have been updated, doesn't mean that the weapon models used for legacy skins have been updated. My guess would be : they added more texture passes to the old models (roughness) for consistency, and this new subtlety will will carry over to legacy skins ; but the new models will from now on…