Hey, Is there a way to project a decal on multiple objects in 3ds max that is viewable in the viewport? Everything I find either mentions extra uv channels or to use a light with a projector map, but that isn't viewable in the viewport either. Ideally I want to be able project any decal texture on any number of objects. Is…
Ok this is a silly question but what is the equivalent of decals in non-realtime rendering? Like if I was going to do blood splatter or a stain on a stairway in UE3 I would just create a decal actor and project it onto the stairs. If I'm creating something in max how would I go about doing this? PS the stairway is just the…
I am trying to work out a work flow for decals and I have recently bought an olympus xz-1 for close shots (the super macro is sick on this cam btw) of rust, deep cracks and the likes to use on my models. I could use mudbox but I am wondering what is the best way to approach it. example decal:
Hey! I've recorded another Houdini tutorial. This time I show how to create a paintsplash effect in Unreal using Vertex Animation Textures. I also briefly cover how to use the simplebaker to bake out textures to use as a decal. There's a lot of content in there and if you are only interested in specific parts of the…
I cant seem to get the decal to actually update and work. I haven't found much information on troubleshooting this and all the information has said to change the material domain to deffered decal which I did. Any help would be appreciated thanks!
Hey guys! I'm doing a restaurant in Unreal for a client and I need to stick a decal in a window with very precise measure. I did look on the internet to find a tutorial but it just does not work with the defered decal option... How would you guys proceed to do this? What I need is some text in the window and the capacity…
Hi, so i have two animations, one for the body that is a bone animation and one for the cloth that is a (point or maya or alembic) cache animation they both work in Unity but the cache animation has a little delay and i cant figure out why. I need the two animation to be perfectly synchronised and I dont understand where…
Hello. I´ve got a symmetrical mesh and placed deffered decals on one side of it. Now I want to have the same decals copied to the other side. Is there a smarter way to do this than copying each one by hand? Thanks : )
Hey all, I seem to be having a problem with my Decals. In the editor they seerm nice and bright but in the level itslef they seem really burnt out and rubbish. I have tried looking to see if there is any way that I can increase the brightnes/ light compatibility but I have not had any luck yet :\ I have tried ticking all…
Hey guys, pretty simple problem that I've no idea how to fix. I've got some decals on a solid, I've then got brushes in the affected area, I've set these brushes' "NoStaticDecals" to true. This works fine, until I add a bump map to the decals. This then causes artefacts on those brushes. Image helps!