I am finally getting some time to start on a new portfolio piece after many failed attempts to see on through. -.- I will be doing this in UE4 and POSSIBLY crossing over the CE3 to do a comparison. My goal here is to attempt hyper-realism. Here is the scene concept. I have started the first mesh already. Below are some…
*This is my first attempt at an Environment Scene* For my project I wanted to focus in on the Warhammer universe and in particular the Dwarf world. Looking into the Dwarf world I was able to see that a running cultural theme of drinking and pubs in the Dwarf world. The theme of drinking and dwarves runs into real-life also…
Hey! Great step to start posting online. It's a really good habit to have since you'll learn to communicate about your work, making nice screenshots (even the WIP ones!) and getting feedback :+1: This is a great start so far! Right now it could really help to flesh out your meshes and blockout so you can see how the scene…
Hi, I'm getting this weird pattern artifact on the cylinder here, all the other pieces are fine. I've tried redoing the UVs, upscaling the texture resolution, I've re-checked the HP and LP and they look fine. Any ideas what's happening?https://drive.google.com/drive/folders/10a8zcuozRHiK_E82KO6FSh3eOQdw9ttf?usp=sharing -…
Hi hello! I'd just like to say how awesome this program is: both the technical capabilities and the clear UI, a rare combination. I saw a couple of peeps calling for transferring elements across scenes / merging them so I'll +1 one. Even simple copy-paste of elements (like lights or cameras) would be great. As for the bug…
Wow really nice work man :) ! Looking really sweet! I have some crits for you though. I think you should spend more polys on the tubes, or maybe add a little bit more overall. Mainly because it's a closed off interior environment, why worry about polycount for things like tubes? xD Another thing would be that without the…
had to check for the project, switched machines in the meantime and didnt run it in ages. but regarding that rimlight. this is a 1 bit mask of the custom stencil buffer set to 12 (could be any number really, dont even ask why 12, dunno anymore :D ) here is the custom stencil mask applied per object (so it doesnt apply to…
Hi everyone my name is Abid Becirevic im 18 yearold self taught enviroment and prop artist (atleast i call my self that :D )and this is my first ever topic on polycount so I wanted to show you the props i made for my upcoming portfolio.I have 2 more scenes 1 in unreal engine 4 and another one in cryengine 5(i like to show…
Portfolio: https://www.artstation.com/oweneljayi Email: owenbussines@gmail.comDiscord: .mr.owen I’m a 3D Environment Artist focused on building high-quality, game-ready worlds in Unreal Engine. I work across both stylized and realistic projects, handling everything from modular kits and materials in Substance Designer to…
Hello everyone! I've started working on a project in hopes of learning better modeling and rendering practices. This project's final product will be a short (probably within the 1-2 minute range) animation. I am currently planning on rendering the scene in 3D and the character in 2D. ------------ Inspiration for the 2D/3D…