*This is my first attempt at an Environment Scene*
For my project I wanted to focus in on the Warhammer universe and in particular the Dwarf world.
Looking into the Dwarf world I was able to see that a running cultural theme of drinking and pubs in the Dwarf world.
The theme of drinking and dwarves runs into real-life also with Bugmans pub in Nottingham.
This influenced the project direction by having the setting of an outdoor environment on a small island retreat or rest point with a bar on the centre-point of the island with a small pier being the access point to the island accompanied by causeway stones.
Taking inspiration from my home in Ireland, itll be set the environment in a coastal setting similar to that of the causeway coast of Co.Aontroim. The Giants Causeway is a popular attraction due to its history and myth and proves plenty of reference for the hexagonal and shaped stones that create the causeway and also the surrounding glen cliffs.
Doing research into what type of pub I would like to make I stumbled upon these examples of a dwarf pub featured in the Warhammer Online. It allows for modularity and tileable textures to make up the structure of the building with the available option of breaking up the silhouette of the building with modular assets for decoration both on the building and surrounding it.
The example shows that the walls are decorated with small tankards, signs, shields and weapons etc.
To put a change to the look of this example pub l looked up entrances to Dwarf building and Easter Island-esc Dwarf head monuments to act as an archway or accompanied entrance way to the pub when coming off the pier. However the idea of having the Dwarf monument head acting as the doorway to pub. The examples below are two monument pieces/entrances that caught how the entrance of the pub could look and give it a grander look.
For texturing I looked, the workflow method that is used in the industry is a workflow used by the artist Fanny Vergne from France who worked on the Dungeon textures in the expansion to World of Warcraft, Siege of Orgrimmar.
This workflow uses almost exclusively sculpting and 3d work done and completed within Zbrush with work in photoshop at the latter stages of the workflow to compile and complete the texture.
Replies
The first task was to see how the building was modular and I did a study into which pieces of the building could be modular.
I did a paintover over the walls pieces in particular that are modular in the scene concept.
I then looked at the asset list that I'd made up-
Causeway stones
Fences
Pub Walls
Dwarfhead Entrance
Signs
Tankards
Bannerpost
Pier
Brewery Bowl and Pipes
Barrels
Boxes
The plan was to create the Fences, Signs and Piers from separate modular wooden planks to help with memory and use the decal texturing method to differentiate the assets later.
The same goes for some of the pub walls were the stand out difference of each wall is build and then generic modular bricks then applied to build the walls later and give the chance for the walls to be broken up and played about with as shown in the Modular brick wall thread on Polycount by 'glynnsmith'.
The stones were made through reference of MystiqueX's pieces on the Sketchbook on Polycount and other examples from Philip K. Shown how the Trim Dynamic and Flatten brushes for example and also the Mallet brushes are used to beat the edges and create the hard edged damaged surfaces that are found on stone.
The Doors creation to the building is going to be done through nDO
Reference:
glynnsmith. (2010). Modular Brick Wall tiling questions. Available: http://www.polycount.com/forum/showthread.php?p=1101338#post1101338. Last accessed 11 Nov' 2014.
MystiqueX. (2014). SketchBook. Available: http://www.polycount.com/forum/showthread.php?t=75950&page=2. Last accessed 11 Nov' 2014.
Philip Kay. (2010). Old Tiles Wall Tutorial. Available: http://www.philipk.net/tutorials/materials/tilesold/tilesold.html. Last accessed 11 Nov' 2014.
I'll be honest and say I struggled massively on this, and work in general recently.
Barrel:
BannerPost:
Wooden Boxes
BreweyBowl
Causeway Stones
Pillar Brick sculpts
Top Wall Piece:
CornerWall Example with generic brick sculpts:
Long Wall, Bottom Piece (Generic Bricks used later to complete wall):
Wall Centre Decoration blocks:
Wooden Planks:
Roof Tiles:
Setup:
Tile Attempt:
TO BE USED TILEABLE TEXTURE LATER
Dwarf head Entrance
Tankard:
The "exterior" wood planks look like one piece.
I think if you already sculpt in this level of details you should also scultp the different wooden planks at the edges
http://oliviersayer.com//ImgForums/WoodCrate-v2.jpg
You can see the differend planks the frame is made of.
Even if the frame is made of metal, there should be some seperation/welding lines.
Try to think "How did the made this crate?" "How does it open up?"
At the moment it looks like this crate can not be opened at all.