Someone's asking to buy textures from me, but i have no idea what to charge. He wants to buy a complete set of different folliage textures (with alpha channel, for use with 3D models). I'm not working as a professional texture artist, i just do mods and once in a while i help out with indie games, but i havent sold…
Hello, During our production we are using very large textures. These are taking soo much time to load in each time we open a 3ds max file. So we would like to use a proxy system for textures. Max offers a proxy system in the asset tracking under "bitmap performance and memory" But does not seem to give the perfect solution…
Runover process of Custom COPs node to create variations of tileable stones (Height and Normalmap) Takes time to get a concise and believable normal vectors and flow for rock/stone textures. Therefore, I created a node that does that plus a few more post processing to ease my job on creating these. The rest, color,…
Hello guys, i hope you will forgive me for my impatience and laziness. I think some of you can help me figure out this real quick. I use Substance Painter to make textures. I am really like how my project looks in the S Painter, but my ignorance ruins everything, and in game it's looks far from what i seen before. I don't…
Need to work on my texturing so I am doing a set of sci fi panels. Based on a concept of massiveBlack, but doing my own thing for the textures. Later on I will maybe put them together in UDK to get familiar with lighting and UDK, but for now just textures. First in the set: (don't mind the seam, gotta fix that)
Hi all - Running into a little bit of a texel density issue and I'm not sure the best way to go about it. I understand texel density as I've made good amount of scenes, but this new scene I'm working on has a texel density of 10.24 per meter, whereas I'm used to working with 5.12 per meter (and lower) in the past. The…
Hi allI'm in the middle of making an apartment and i'm about to start the texturing phase of the props. A few of the props in the house are all made with the same wood and metal contruction. e.g. Coat cupboard, Table stand and the stool, etc. Like they come in a set. I was wondering which way would be a more ideal way of…
Dear polycounters, Recently I have started learning texture creation in Zbrush for use on low poly assets, however i've stumbled upon a problem. My goal is to make a tilable wood texture that i can use on multiple assets. This is the texture i made in Zbrush. Now from what i could find here on the forums it's possible to…
I'm looking for any help regarding finding or creating a very specific shader. I have next to zero experience with shaders, so an help would be greatly appreciated. The effect I'm looking for is present in Telltale's Wolf Among Us (See bricks in background). The areas in light would be one texture, the areas in dark would…