Runover process of Custom COPs node to create variations of tileable stones (Height and Normalmap)
Takes time to get a concise and believable normal vectors and flow for rock/stone textures. Therefore, I created a node that does that plus a few more post processing to ease my job on creating these. The rest, color, curvature, etc, is not a secret.
Thanks for watching!
https://youtu.be/T5-ISx3jIm0